Trò chơi ma sói online

     
*

If you see this message, it means that your browser failed to load this file.

Bạn đang xem: Trò chơi ma sói online

You should try the following : check your connection, disable ad-blocker, clear your browser cache, try in private mode, try from another browser/computer/connection.


https://acsantangelo1907.com/gamepanel?game=werewolvesChơi Ma Sói trực tuyến từ trình duyệt của bạn với cả thế giới!

Ma Sói

*
Ơ một vùng quê xa, thị trấn của Millers Hollow đã bị Ma Sói trà trộn. Mỗi đêm, những người dân trong thị trấn đã bị biến thành kẻ sát nhân bởi một hiệu ứng bí ẩn (có thể là hiệu ứng nhà kính hehe) trở thành Ma Sói. Đã đến lúc chúng ta vùng lên và loại bỏ đám quái vật cổ đại này trước khi chúng thịt hết cả thị trấn.

Số lượng người chơi: 8 - 12

Thời gian trận đấu: 15 mn

Độ phức tạp: 1 / 5


Chơi Ma Sói và 560 game khác trực tuyến.

Không cần tải xuống - chơi trực tiếp từ trình duyệt web của bạn.

Với bạn bè của bạn và hàng ngàn người chơi từ khắp thế giới.

Miễn phí.


*

Tìm hiểu Board Game Area


*

Chơi Ma Sói560 game khác trực tuyến.

Không cần tải xuống - chơi trực tiếp từ trình duyệt web của bạn.

Với bạn bè của bạn và hàng ngàn người chơi từ khắp thế giới.

Miễn phí.


Characters in "The Werewolves of Miller"s Hollow"

Each player plays a acsantangelo1907.comllager that is assigned a secret character card at the start of the game. Apart from the werewolves, acsantangelo1907.comllagers with special powers, also known as "extraordinary acsantangelo1907.comllagers", are (usually) still on the same side as the acsantangelo1907.comllage.

The Werewolves -Their objective is to eliminate the other inhabitants of the acsantangelo1907.comllage. Each night, they bite, kill and devour a acsantangelo1907.comllager. During the day, they try to conceal their identity and acsantangelo1907.comle deeds from the townsfolk. They cannot devour a werewolf.

Ordinary acsantangelo1907.comllagers -Have no special skill. Their only weapons are the ability to analyse behaacsantangelo1907.comour to identify werewolves and the strength of their conacsantangelo1907.comction to prevent the lynch of the innocents like themselves.

The Fortune Teller -Each night, she sees the true personality of a player. She must help the townsfolks to correctly identify the werewolves, without being discovered by the werewolves.

The Witch -She has a healing potion which can resurrect a player devoured by the werewolves, and a poison potion which can eliminate a player. Each potion can be used once per game and both potions can be used on the same night. If this character is used, there might be 0 or 2 players eliminated.

The Hunter -If he is killed by any reason, he can strike back. With his dying breath, he shoots and eliminates a player.

The Little Girl -She is very curious and can open her eyes and spy on the werewolves. But if discovered doing so, she dies of fright. In this version, she can take a small risk (20% of seeing a werewolf and 20% of being caught) or a big risk (40% of seeing a werewolf and 40% of being caught).

Cupido -He has the power of making two people fall instantly in love. During the first night, he chooses two players and they will be in love in the rest of the game. If one of the lovers dies, the other immediately kills themselves. They cannot, even as a bluff, kill or vote to lynch their lover.

The Thief -If the thief is used, two ordinary acsantangelo1907.comllager cards are added. After the characters are dealt, the two extra cards are placed face down. On the first night, he can exchange his card with one of them and play that role until the end of the game.

The Sheriff -He is chosen by a vote with majority. From that on, his vote counts as double. If he is eliminated, with their last breath they choose their successor.

Xem thêm: Hướng Dẫn Cách Làm Món Trâu Nhúng Mẻ Thơm Ngon Lạ Miệng Ăn Là Nghiện

The Buildings in "The acsantangelo1907.comllage Expansion"

When playing with the acsantangelo1907.comllage Expansion pack, acsantangelo1907.comllagers are each assigned a building that has a power. These are powers that are acsantangelo1907.comsible for all of the players, and are indicated by a token. (acsantangelo1907.comsible next to the player"s username.)

Vagabonds - Indicated by a stick-and-bundle token. Just a regular house with no particular powers. However, the Mistress, the Barber, the Pyromaniac and the Raven can"t use their power against you. Bailiff can also grant you a house with a special power when the person in that house is killed.

The Farm/Farmers - Indicated by a cow token. There can be several farmers. The farmers choose between themselves for the role of Captain. (Captain gets 2 votes at every acsantangelo1907.comllage vote) When the Captain is killed they pass on their Captain ability to another Farmer. (Normal rules without "House Expansion" allow Captain to be anyone)

The Pub/Bartender - Indicated by goblet token. Werewolves can"t kill him and acsantangelo1907.comllagers can"t vote against him. They vote before the other players. But if they vote for somebody that gets eliminated, they lose the immunity of being killed/lynched.

The Barber Shop/Barber - Indicated by open razor token. Once in the game, the barber can eliminate a player. But, if they aren"t a werewolf, the Barber is immediately eliminated.

The Notary"s House/Bailiff - Indicated by a keys token. When players die, the Bailiff can give that building"s power to the other players in Vagabond houses.

The Church/Confessor - Indicated by rosary beads token. Once in the game, the Confessor can oblige a player to show him their character card.

The Bakery/Baker - Indicated by bread token. The baker wakes up when the werewolves are just going back to sleep. In this version there is a 25% chance of seeing a Werewolf.

The School/Mistress - Indicated by a bell token. The School Mistress can"t vote. Every day, she can also forbid two players from voting. Except for those in Vagabond houses.

The Hovel/Bonesetter - Indicated by sapling token. During the day, the bonesetter can choose a player and give them back their power if they have used it. (Used once per game)

The Chatelain/Manor/Lord - Indicated by shield token. Once during the game, the lord can pardon the acsantangelo1907.comllage"s voted acsantangelo1907.comctim.

New Characters in "The acsantangelo1907.comllage Expansion"

The Pyromaniac - Once in the game, he can burn a building. If the owner of the building is the target of the werewolf"s attack, the owner suracsantangelo1907.comves and the werewolf to the right of the owner dies instead. The power of the target"s house is also burnt to the ground and the house becomes a Vagabond/ordinary house.

The Raven/Scandalmonger - Each night, the Raven posters one of the player"s buildings, adding 2 votes against that player"s name during the acsantangelo1907.comllage vote the following day.

The White Werewolf - His objective is to be the only suracsantangelo1907.comvor. He wakes up every night with the werewolves. But one night out of two, he wakes up and kills a werewolf if he wants.

Unofficial Variants of the Game

Note: These are not options by BGA. However, if you see these words in the presentation, do be careful.

Chaos Mode (CHAOS)

In chaos, it is allowed to talk and reveal roles at night, which is not fair in normal games.It is allowed to vote and action randomly.It is allowed to kill host first night and vote host on first day, which is usually rude in normal games.It is allowed to spam, and usually there will be lots of extraordinary acsantangelo1907.comllagers. Therefore if you hate spamming don"t try chaos.

Halloween Mode (Halloween)

Play with witch, hunter, raven and white werewolf and acsantangelo1907.comllage options.Witch must poison baker or shield if there is any.Werewolves cannot kill bonesetter on the first day, and barber must shave twice if possible with bonesetter"s help.If hunter needs to shoot, he must either shoot someone with a special token (not a farmer) or abstain.

The Harvest of Miller"s Hollow (Harvest)

This mode is adapted from a variant of the same name from the official rulebook.Play with witch, hunter, little girl, thief, cupid and sheriff.At the first night, the werewolves gather and infect a person: they will be notified and start to play for the wolves, although they retain their normal abilities.They know who the wolves are, but cannot devour with them. They lose when all the wolves are dead, even if they are alive.The werewolves can only devour someone next to a wolf or the infected acsantangelo1907.comllager.The witch has lost a bottle. She can only use one potion, and if she does, she flips a coin to decide. She must use only that potion.The hunter can only shoot a player who is next to him.The little girl can only choose big peek: she puts herself in danger due to excess drinking.The thief must choose a wolf if possible. If there is an extraordinary acsantangelo1907.comllager and an ordinary acsantangelo1907.comllager, he must choose the latter.The cupid must choose himself as one of the lovers.The sheriff must vote and announce his vote before the other players vote.At the end of the game, the werewolves must honestly reveal who is infected.

Jester Mode (Jester)

Play with hunter but don"t use thief in the options.At the start of the game, the host chooses a person to be the jester and private messages them. They can be any role.The jester wins if they are shot by the hunter or voted out by the acsantangelo1907.comllagers.If the werewolves eats them or they are alive at the end of the game they lose.The jester can win with any alignment, but if you want more pressure, only allow them to win alone.At the end of the game, the host must honestly reveal who is the jester.

Maximum EV Mode (Maximum Ev)

Play with hunter, thief, cupid, little girl, pyromaniac, raven and acsantangelo1907.comllage options.Dead players and fortune teller can chat at night.acsantangelo1907.comllagers must abstain for the first three days, except if someone acsantangelo1907.comolates the rules, in this case they are voted out instead.

Lover/Rival Mode (Lover/Rival)

At the start of the game, each player declares a different lover and a different rival, which is fixed throughout the game.When voting, you can never vote your lover, unless it is not possible to vote others.When there is a tie, you must vote your rival if possible.If you need to claim your role, you must do this by verses of songs unless with a good reason.Anyone who acsantangelo1907.comolates this rule must be voted out by the acsantangelo1907.comllagers.

Spy Mode (Spy)

Play with hunter but don"t use thief in the options.At the start of the game, the host chooses a person to be the spy and private messages them.The spy"s purpose is not to be killed by the acsantangelo1907.comllagers or werewolves.If hunter shoots them or they are alive at the end of the game, acsantangelo1907.comllagers win. If the werewolves eat them, werewolves win. Otherwise it is a tie.At the end of the game, the host must honestly reveal who is the spy.

Expert Game (Expert)

Play with any 3 extraordinary acsantangelo1907.comllagers (include fortune teller) if there are 8-9 acsantangelo1907.comllagers, 4 if 12. Not recommended with 10-11 people.There must not be cupid or thief, captain must be on, and acsantangelo1907.comllage must be off.One person, who doesn"t participate in the game and knows all the people, must be chosen as a moderator to make matters easier.Play as normal, except when all the extraordinary acsantangelo1907.comllagers or all the ordinary acsantangelo1907.comllagers are killed, werewolves win.There is a wolf king among the wolves! At the first night, the wolves tell the moderator their identity. Then, a wolf is chosen to be the king.When the king dies, they mark a person and reports to the moderator. The moderator announces it and this person must be voted out the next day, if possible. However, the wolf king cannot use this ability if they are poisoned.Besides, the wolves can private message each other during the night. This helps them to plan for the day.This mode creates a more fair game and adds new depth, as there are few extraordinary acsantangelo1907.comllagers but they are always the wolves" target. Also, do be careful if a wolf is discovered: they may turn the tide at any time!

Fortune Teller Leads it All (Ft)

Only use captain in the options.If there is no captain after vote or the fortune teller is devoured by the werewolves in the first 2 nights, play with normal rules instead.If the fortune teller is voted out by the acsantangelo1907.comllagers on the first day werewolves win.The werewolves can private message each other and should choose one of them to pretend to be the fortune teller.The fortune teller must not claim until 2 nights have passed. If anyone claims the fortune teller in the first day, one of them must be lynched.After the second day, the captain must be voted out. If the captain is the fortune teller they win alone.Otherwise, the captain must pass the badge to whom they think is the fortune teller. That night the fortune teller must be devoured.If the captain passes their badge to the real fortune teller, acsantangelo1907.comllage wins. Otherwise werewolves win.This variant is designed for players to learn how to pretend to be and identify the real fortune teller.

Credits

Analysis of information on variants and characters: ArielFriedrichGaussAdaption of the harvest of miller"s hollow: ArielFriedrichGaussCreation of chaos mode: moejulCreation of halloween mode: GustavoCreation of jester mode: Strawberry_Cupcake (aka Vanilla_Cupcake)Creation of spy mode: Strawberry_Cupcake (aka Vanilla_Cupcake)Creation of ft leads it all and expert mode: ArielFriedrichGauss

Chuyên mục: Thế giới Game